Conquest of the Colossals
The world upon which you live is a hostile one. Many great beasts hold dominion over the lands, and humanoids are the lesser being. Most days are spent hunting and gathering what little is left for the “smaller” kind while avoiding being eaten by the monstrous overlords of the world. There are some who fight, but rarely live very long. Now, there are whispers of cultures around the world looking to unify against the greater beings. Will you hunt down monsters, establish trade routes, and bring humanoids to the top of the food chain?
Known “Warlords”
Beholder **Ghadhulxils**
Red Dragon (M) **Cumvaulazz, The Warmonger**
Giantess **Ivroli Ognara**
Black Dragon (F) **Zelharral, The Executioner**
“The Counsel of Five”< Human (M) Allem Stormwatcher, Hobgoblin (F) Vokvuvon, Earth Genasi (M) Bolcán Codlata, Elf (F) Qihana Ashheel, Human (M) Duggan Fletcher>
Due to the oppression of growth on the humanoid species of the world “Prepared Magic” does not exist in Arcane nor Divine form *. The following lists will provide usable species and classes in this world.
Playable Species of the World:
Human– Parasitic in nature Humans are found all around the planet, sometimes mixing with other cultures.
Genasi– typically found in the service of beings of their elemental kind. Genasi of the world are seen as superior to regular humans, but still lower than a true member of the elemental plane. It is said that Genasi are born indentured to a lord/ lady. Their birth is a bargain by the human parent for status.
Half-Dwarf– More common in places where both Humans and Dwarves are in service to other beings, Half-Dwarves are bred for their stature and very rarely are they from a “loving” home.
Half-Elf- Elves and Humans have long had history that tells of great battle and also of romance. Where there is a Half-Elf there is a coin toss answer on which way they came to be.
Kagonesti (Elf)– Due to the evolution of the world this elf variant is the common version found in the deep woods.
Drow– As in most known lore across the multiverse the dark elves are deep dwellers and find hatred in their hearts for how they are used by stronger creatures and looked upon with fear by surface dwellers.
Fey’ri– It is said that long ago there was a group of elves on the brink of extinction. Because they had been cut off from the rest of the world they made a harsh choice. They struck a deal with forces of darkness that opposed the dragon kind threatening the land. This mixing of the demonic force and elf created the Fey’re. Stronger than their ancestors they pushed back the dragon attack, but not before their progenitors were wiped away.
Exiled Dwarf– As the name implies, Dwarvish people have been driven from their homes by giants and others that followed the giants in conquest.While there are still some that dwell in the old halls their numbers are scant.
Duergar– These grey dwarfs, much like the Drow, are found in the deep places, working mines and halls for great creatures of the dark.
Goblinoids-
Goblin- These small beings are very often found in the “service” of giants, though other greatest creatures of intelligence also keep their kind as cattle. Small, crafty, and always looking too attach themselves to larger, stronger folk, the goblins of the world have survived through this above all else that wiped away the mark of other small creatures.
Hobgoblin– Mercenaries, wildlings, warlords. These are the terms most associated with the larger cousin of the traditional goblin. Hobgoblins have survived as free folk for most of history, more often employed by various factions than enslaved. These proud beings fight to the bitter end in every possible situation finding it a dishonor to their ancestors to surrender or flee.
Vril- Creatures of the dark places, these goblinoids have been bred for generations to be guards in tunnels and around underground cities to spy and alert the great masters that control their food. Rarely do they travel to the surface due to their light blindness, but from time to time they may be found as night patrols for various mercenary groups or warlords.
Usable Classes:
Common- found amongst all peoples
Battle dancer
Barbarian
Crusader
Urban Druid
Fighter
Monk
Ranger
Rogue
Scout
Samurai
Swashbuckler
Rarely Freefolk- magic is heavily coveted and regulated by those intellectual beings that rule over the land.
Bard
Dragonfire Adept
Hexblade
Sorcerer
Warmage
Warlocks
Secret society *
Healer- this class is hunted by the greater beings of the world, thus they are only found in free society, and often pose as other types of adventurers <typically bards or druids>. World specific adjustment- they never worship deities as there are no deities for the world. Replace Knowledge (Religion) with Perform (Oratory) as the skills are brought down from older healers by word of mouth.